… Immersive World Encounters expands vanilla random events by adding 50 new interesting random events. Mfg Fix . [-] All changes made to the vanilla Encounter "Thalmor vs Player" has been removed. [*] Encounter event with General Tullius or Legate Rikke with Imperial Soldiers was 2 separate quests in prior to this update which are now merged into 1. [*] In "Dawnguard vs Vampires" Dawnguard Encounter event, the method for choosing a random Dawnguard NPC has been changed. Intended to be the last "V1" update, before the next bigger-than-ever V2 update. [+] 2 New Encounter events with Blades Faction have been added. Добавляет очень много новой магии I wasn't happy with my sloppy writings in these quests. [*] Related to the changes to the quest scripts, a major issue with SSE version of the mod in which the game might crash after encountering "Prisoner being escorted" is now believed to be fixed. They all worked fine and improved the 'feel' of the world. This has allowed me to add several more of new events by recycling these now-redundunt events. All rights reserved. Kulharin. Skyrim 3D High Hrothgar Steps (done) - Much better (Will be added) Skyrim 3D Rocks (done) - Doesn't do that much for us. Palaces and Castles Enhanced (링크) 를 제작한 SetteLisette의 신작으로 Extended Encounters (링크) 에 영감을 받아 제작했다고 합니다. Fores New Idles in Skyrim SE - FNIS SE. [*] The Open Cities Compatibility Patch has been updated. To update, just overwrite everything. Vulturees on Immersive World Encounters SE. Introducing 2 new voice types: Female Commoner and Female Breton. With this update Immersive World Encounters adds roughly 70 Encounter & 16 Interaction events, featuring 15 voice actors for the voices of the new NPCs. 1. Back to top #1297 Kulharin Posted 28 September 2020 - 12:48 AM. The voice actors did an amazing job. Dark Brotherhood Encounter event, the method for choosing a random Dark Brotherhood NPC has been changed. [+] Due to the changes I made in this update, some of the new Encounter events were merged into 1 event as stated bellow. [*] Encounter "Necromancers trying to resurrect a dead body" was 2 separate quests in prior to this update, but now is merged into 1. 7. FNIS output. Minor typo fixes and dialogue changes to the WEs & Quests "We Are the Children of Skyrim", "We Are the Imperial Legion", and "Outbreak". [+] New World Interaction Event: "Armored Troll" has been activated and added to the mod. Minor typo fixes and dialogue changes to the WEs & Quests "We Are the Children of Skyrim", "We Are the Imperial Legion", and "Outbreak". +Wild World - Skyrim Immersive Creatures Patch +187. [*] A few new MCM toggle options were added. Summary: Implements major and minor fixes and improvements. [+] The Vanilla Encounter "Lost After the Wedding" was supposed to be edited, according to the description of this mod, even though it was not. [*] In "Cities of Thugs" custom-voiced Interaction event, one of the dialogue lines has been re-written and re-recorded to address a minor wording issue. Please read the Changelog and the updated Articles for detailed information about this update. DIVERSE SKYRIM SSE. Copyright © 2021 Robin Scott. When considering “immersion” (the Skyrim equivalent of overused jargon like “synergy” and “buzzword”), it can seem to be more geared towards hardcore gamers. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Dozens of fixes to quest aliases, script fragments, dialogue conditions, actor base information, and so much more. (Female Breton, Female Commoner, Female Commoner Accented, Female Dark Elf, Female Khajiit, Female Warrior, Male Boy 01, Male Boy 02, Male Commoner Accented, Male Dark Elf 01, Male Dark Elf 02, Male Khajiit, Male Orc Ranger, Male Orc Strider, Male Soldier, Male Soldier Nord, Male Thug). Please read the Changelog for detailed information about this update. [*] In Encounter "Wizards Hold Up" and "Invitation to the Feast", an issue with the letters given to Player may contain unfilled Alias names [...] has been fixed. More Tavern Idles - SSE Port. [+] New World Encounter Event: "Wizards Hold Up" has been made from scratch and added to the mod. [+] New Voice type "Male Commoner" voiced by Merancapeman and NPCs using this voice type have been added. So I love the Immersive World Encounters mod, because basically everything in it enriches the game and makes it feel alive. A plague spreading across my Skyrim. (outlander > outsider). #61465437, #61467412 are all replies on the same post. This update merges these 2 quests into 1, and allows any NPCs who are assigned to "Hireling Faction" including the ones added by other mods, to appear in this Encounter. My name is Sette, a mod author for Skyrim. https://www.nexusmods.com/skyrimspecialedition/mods/18330?tab=files Still have yet to encounter all, they seem a bit rare those quest events and stuff.Anyhow - theres and encounter in which you stumple upon a hunter or adventurer or whatever which turns into a werewolf.Any tips in how I can make this werewolf more tough? [+] A toggle option for whether the pickpocket in "Thief Thieving" Interaction can steal a citizen's torso clothing or not, has been added. [*] Many revisions, rewrites, typo-fixes have been made to many new dialogue lines. [+] New World Interaction Event: "Guard Hold Up" has been activated and added to the mod. This will be the last "bug fixes & improvements" update. All rights reserved. This update corrects this issue. This method no longer requires certain Dawnguard NPCs' references as persistent objects. Summary: This update contains a moderate amount of fixes and improvements. Добавляет случайные встречи (Удалил) (Triumvirate - Mage Archetypes, Mysticism - A Magic Overhaul, Shadow Spell Package. its conflicting with CRFs WERoad02s script modification [*] In the Quest "Bounty Hunt", an issue with the message box containing an empty alias name has been fixed. Amazing Cast of Immersive World Encounters". It also enables Delvin Mallory to be selected as one of the thieves that might appear in cities. [*] Encounter with the NPC Golldir has been made so that Follower NPCs who are part of Vigilant of Stendarr Faction (added by other mods) can be seen instead of Golldir. [+] Several new NPCs with both vanilla and custom voices has been created and added to LeveledCharacter lists and new quests. Version V2.2. PC Classic - Discussion I am well aware this mod hasn't exactly flown under the radar, it has revived thousands of endorsements sines it was first released less then a year ago, but god damn if you haven't already do … Page 112 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #80766363. This method no longer requires certain Dark Brotherhood NPCs' references as persistent objects. [+] New World Encounter Event with Quests: "Invitation to the Feast" has been activated and added to the mod. [*] The Vanilla Encounter "Bandit beat down" was further improved so that Player has a better chance of overhearing the Bandits' conversation. Summary: This update contains a large number of edits, fixes, and improvements to the existing features and adds 7 new Encounters and 2 follow-up quests. 7. Copyright © 2021 Robin Scott. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. SetteLisette wrote: Hi! Stunning Statues of Skyrim. [*] The RS Children Compatibility Patch had no need for a change so it remains the same as before. Page 103 of 140 - Immersive World Encounters SE - posted in File topics: this mod has a qf_weroad02_001027a5.pex packaged, it doesnt seem to be using it as the plugin doesnt override the WERoad2 quest.is the file used anywhere else ? Immersive Weapons SSE テストができないので何かお困りでしたらご報告お願いします。Nexusは日本語入力ができないのでDiscordのSetteもしくはローマ字入力で投稿してくださっても結構です. Further additions to these events will be made in the near future, as there are still some dialogue not yet voice-acted. Page 2 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #61464892. Summermyst - Enchantments of Skyrim. The Angry Husbands. Immersive World Encounters SE More Interesting Loot Reborn SkyRem Series Mods Tested. 1. Audition for voiceover roles and find voice actors. Page 110 of 135 - Immersive World Encounters SE - posted in File topics: Anyone know if a Wounded Wolf thats stuck in a bear trap came from this mod? #80768603 is also a reply to the same post. Immersive World Encounters SE 日本語化対応 クエスト - Skyrim Добавлены новые случайные события, в том числе и вдали от дорог. [*] "Bards of Solitude" Interactions will no longer be triggered when it's raining in Solitude. All dialogue used in this version are voice-acted. The mod is cleaned and compatible with many other mods, and can be installed in the middle of an ongoing save. A propblem with the new WE "NPC Encounter: Two Random Followers" where the event never finishes is fixed. In the past I've used Immersive Creatures and Beasts of Tamriel, but generally don't like those mods for a couple of reasons. Like us on Facebook! Spoiler dAb wrote: Cool concept, encounters are in bad need of some modding love. 1 unnecessary edit has been removed from Open Cities patch . Along with other issues, this update fixes a problem in which the follow-up quest may fail to start after having a conversation with the Adventurers. [+] New World Encounter Event with Quests: "Fellowship of Fighters" has been activated and added to the mod. [*] In "Necromancers trying to resurrect a dead body" Encounter event, 2 Necromancers not trying to resurrect a dead body has been fixed. [*] Mainly a note for my feloow translators - Rewrites and typo fixes to new dialogues have been done. (e.g. The toggle option for Faction Encounters and NPC Encounters are now the same. No clean save is required for installing this update. [*] An issue with Cicero may appear in some of the Dark Brotherhood Encounters despite the outcome of some ongoing Brotherhood quests has been fixed. [+] New World Encounter Event with Quests: "We Are the Imperial Legion" has been activated and added to the mod. #83074888, #83077728, #83165048, #84767103, #85001683, #85168018 are all replies on the same post. - 64 Revenge Of the Enemies Legacy Version 1.95 Modified SE +199. Resident poster. Summary of Bugfixes: I did my best to address all known issues of this mod to date. Summary: This major update brings about 7 (+2 variants and 6 follow-up quests) Encounter and 2 Interaction events with over 1000 lines of newly-written and vice-acted dialogue, as well as a large amount of improvements, optimizations, and fixes to preexisting features. Casting Call! - 62 OBIS Special Edition +(NEW) Simply Faster Horses +189. Thanks for watching our Skyrim Mod Spotlight! Mod author probably also gave my save file STDs when he fucked my game. Address Library for SKSE Plugins. No clean save is required for installing this update. [*] Many technical changes and improvements were made to the Encounters "We Are the Children of Skyrim" and "We Are the Imperial Legion" and their follow-up quests. The hidden room in the Sleeping Giant Inn). Members 9,155 posts In response to post #83065058. Casting Call Club - Create voice work, casting calls, and audio projects. [*] Encounter "Wizards Hold Up" will no longer be triggered after choosing certain dialogue options with the NPCs. I dont know what to do with the good boy. [*] In "Tavern Brawl" Interaction events, an issue with the Brawlers might appear at a strange location inside the inn has been fixed. Skyrim Skill Uncapper. But there is another issue. The file is extremely small and marked as esl. [*] Another attempt has been made to fix an issue reported on SSE version of the mod in which the game might crash during the "Prisoner being escorted by Housecarls" Encounters. Alternate ESP for Cutting Room Floor is no longer required as it has been made fully compatible with this update. Smoking Torches and Candles (done) - Subtle but good. [*] An issue with some quest scripts with debug notifications being accidentally left out has been fixed. 스카이림 각지에 약 70가지의 새로운 랜덤 이벤트를 추가합니다. Most of these can be tweaked (usually via MCM) to either be super intense or just a light change for those more easy-going role-players. [*] In "We Are the Children of Skyrim" and "We Are the Imperial Legion" follow-up quests, new possible endings involving the Captive NPCs has been added. [-] Many unimplemented features and dialogue lines with no voice acting have been removed. Added missing audio files for SetteMaleCommonerAccented voice types for the Quest "Outbreak". Skyrim Better Roads SE. 이웃추가. Added 1 new Adventurer (Khajit), changes to AI Packages, and so on. Amazing Cast of Immersive World Encounters". [*] Adventurer NPCs who can be met during the new Encounter and Interaction events such as "Fellowship of Fighters" have been given appropriate combat skills in an attempt to make them more powerful. [+] Added an MCM toggle option for the new Blades Faction Encounters (was supposed to be added in V2.1 but accidentally left out), [*] Fixed an issue with 1 dialogue option in the new Quest "Fellowship of Fighters.". Much praise for the VAs for their hard work and their level of dedication!! [*] In Vigilants of Stendarr Encounter events, an issue with alias conditions that might have caused Vigilant Tyranus to appear even though he was killed during "The House of Horrors" quest has been fixed. - 53 Skyrim Immersive Creature (SIC) +Wild World - Beasts of Tamriel Patch +SkyTEST Beasts of Tamriel Patch +(NEW) Beasts of Tamriel +Wild World - Revenge of the Enemies Patch +200. The quest is deactivated for now until the voice acting is done. ETHEREAL CLOUDS - Special Edition. Summary: This update contains a moderate amount of fixes and improvements and aims to further polish this mod up to my current standard. [*] I again made various changes to the Adventurer NPCs that can be met during the new events such as "Fellowship of Fighters". Immersive World Encounters (Skyrim Big-Sized Mod) It also enables Astrid to be selected as one of the assassins. All users are strongly recommended to update to this version. Along with other issues, this update fixes a problem in which the follow-up quests may fail to start. Even Better Quest Objectives SE. Today, I have a very special offer for all talented, passionate voice actors who are looking for an opportunity to give their voices for Skyrim … This is not caused by direct incompatibility with Ultimate Combat. Elder Scrolls 5: Skyrim Special Edition - Больше ивентов во время путешествия (Immersive World Encounters) 2.0.1 » Геймплей » My name is Sette, a mod author for Skyrim. 2K Glowing Staffs BlockStealSE Lite - No accidental theft Butterflies Unchained Coldhaven - A Vampire City Dust Effects by HHaleyy FleshFX New Beginnings - Live Another Life Extension SSE Improved Horse Step Sounds The Get Both Rewards Series Unofficial Material Fix Voltage Mod Recommended By Dev Team … A CCC page directed me here. Almost every quest added by this mod has been modified. With this version this event is changed so that once Player has witnessed the Husband and Wife having a conversation, this event will no longer be triggererd. [-] All Interactions and Encounters with Monica are now deactivated and won't be triggered anymore. Page 72 of 131 - Immersive World Encounters SE - posted in File topics: Hello !Ive been using your mod for 70-80 hours now or so and I love it. 10 in order to see this event. One of the minor fixes intended for the previous version was not integrated correctly. [+] Encounter with 2 Followers "NPC Encounter: Random Followers" has been added, by recycling one of the Hireling Encounters made redundunt in this update. [*] In "Dawnguard vs Vampires" Dawnguard Encounter event, a small issue with the Armored Troll following too closely to Gunmer has been fixed. FNIS extra shit. [-] All changes made to the vanilla Interaction "Steal, Thugs hunt Player" has been removed. [+] New Encoumter event with quest "Outbreak" has been activated and added to the mod. FNIS config. [*] The Ethereal Elven Overhal Compatibility mesh files have been updated. Immersive World Encounters SE. [+] 2 new Encounter events with 1 follow-up quest with Blades Faction have been added by recycling the 2 Civil War Encounters made redundunt in this update. The Perk "Fists of Steel" has also been added to them. [*] Encounter event with Hireling NPCs was 2 separate quests in prior to this update, and could only spawn vanilla Hireling NPCs. Will be added. Mid-game update is safe, you do NOT need to make a clean save. [+] Encounter with 3 NPCs "A Band of Wanderes" has been added by recycling one of the Necromancer Encounters made redundunt in this update. Introducing 3 new character voices: Male Thug, Male Dark Elf, and Female Dark Elf. Immersive World Encounters expands vanilla random events by adding 50 new interesting random events. RS Children Overhaul (Select USSEP Patch) Immersive World Encounters SE + RS Children Patch and Open Cities Patch. Summary: Dozens of major improvements and fixes. ====Talented and passionate voice actors needed for a Skyrim mod project "Immersive World Encounters"====Hello there! Fixed a few dialogue used by the new NPCs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The powerful open-source mod manager from Nexus Mods. [+] New World Encounter Event in Solstheim: "Drinking Buddies in Solstheim...Part 2" has been activated and added to the mod. [+] 1 new Encounter event with 2 randomly-chosen College of Winterhold NPCs "Two Students Traveling" has been added. Scripts attached to quests have been improved, revised, optimized. [스카이림 LE/ SE] Immersive World Encounters 한글화 (2019.7.28 v2.3 ) 지즈. Modified the new WE with Werewolf actors to prevent them from spawning as Werewolves before their transformation begins. Immersive World Encounters aims to enhance your game-play experience to be more diverse and engaging by adding more than 70 new random events as well as modifying some of the vanilla events. [*] Many of the quest aliases had various, minor ~ major issues and now are fixed. Tint layer errors in several NPCs are fixed. [*] There maybe some undocumented changes made on a sole purpose of improving to this mod that I neglect to mention here, due to the fact that I had some busy few months. FaceGens regenerated for Ethereal Elven Overhaul to include some new NPCs. The mod is cleaned and compatible with many other mods, and can be installed in the middle of an ongoing save. Spoiler. Hidden Hideouts of Skyrim SE. Smooth Sky Mesh SSE. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. More info is available in Changelog. Ultimate Noble Beds. Dark Brotherhood Encounter event, the Assassin not trying to move to their targets has been fixed. [*] NPCs with no combat style has been fixed. Reduced the percentage for the new WE "Wounded Nord" from 30% to 20%. JK's Skyrim. Hi Folks, I've been having an Issue with Skyrim SE, where NPC voices and conversations will break during gameplay anywhere from 10 seconds to 5 minutes after starting the game. Also it is now rarer to see him in the new Encounters, accordingly to his lore which states his duty to protect Night Mother prevents him from taking contracts. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This page was last updated on 07 January 2021, 7:12AM, WEHealingPotions Patch - CACO [version CACOv2], WEHealingPotions CACO Patch [version CACOv2], WEHealingPotions CACO Patch [version CACOv1], Immersive World Encounters SE - Japanese [version V2.3], Immersive World Encounters SE [version V2.3], Immersive World Encounters SE - Japanese [version V2.2]. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. The SEQ file included in the V2.0 was the same as the one from the LE version, resulting in the new NPCs not using the generic dialogue. (Их пока нет)) Apocalypse - Magic of Skyrim, Elemental Destruction Magic. In a nutshell, this small patch allows you to give health potions added by Complete Alchemy Overhaul (CACO) to the wounded NPCs in the new Encounters. I'm gearing up for another Skyrim playthrough and one thing I haven't done a lot of dabbling in is mods that add new creatures to the game world. Reduced the percentage for the new WE "Wounded Nord" from 30% to 20%. I disabled the tavern brawl because it would happen every single time I entered a tavern and I found that kind of annoying. [*] Certain NPCs used in Encounter and Interaction events that were using "TreasCorpse" vanilla actors as base actors are no longer using them as templates. Footprints. Also reduced the priority of this quest to 45. 2018. [*] AI Packages used by the Vanilla Imperial Soldiers escorting a Stormcloak soldier and the new Stormcloak Soldiers escorting a Thalmor have been improved so that the soldiers won't be alerted by Player's presence after joining in their ranks. The powerful open-source mod manager from Nexus Mods. RUSTIC WINDOWS - Special Edition. [+] 1 new Interaction event "She Is My Wife" has been activated and added to the mod. Spoiler Necro47 wrote: Is there a follower named Beatria in this mod? 0:41. Maybe one in 40 times would be immersive. [*] The Brawler NPCs are now set to level 5, powered down from their previous level, 10. I have World Encounters set to 15%, but it seems every visit to Whiterun has several guards chasing after 3-5 thieves. [*] Changed the name of 1 Quest as follows: "Blades on the Hunt" > "Dragon Hunters". More info is at the bottom of the description. I was already aware of this issue caused by Ultimate Combat before the initial release of the mod. http://facebook.com/brodual Follow us on Twitter! [*] Many technical changes and improvements were made to the Encounter "Fellowship of Fighters" and its follow-up quests.
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