Fixed positioning of combined trailers for online jobs. This adds new jobs with heavy over-sized loads that require truckers to follow special driving rules such as no stopping at gas stations and following escort vehicles. Fixed trailer being teleported to HQ when doing economy reset, from now on the trailer will be moved to its garage prefab. Andy Kelly. 1.31.1 - 1.31.2 - 1.31.2.4 - 1.31.2.6, Release notes found here: http://blog.scssoft.com/2018/05/ats-and-ets2-update-131-out-now.html, 1.30 Tilt semi-trailer Tonar T4-16V / VK (with spaced axles). American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you … Eventually, you gain enough sums to buy a new garage which will allow you to store more trucks. It takes about 1 hour in real time to travel from Salt Lake City, Utah to San Francisco, California in game, meaning it will be a very large game once the entire map is finished. November 5th, 2020 Minimum: GeForce GTS 450-class (Intel HD 4000)Recommended: GeForce GTX 760-class (Intel HD 5300) Fixed braces initialization for online jobs. Many different trucks to explore the gorgeous landscapes and environments on American Truck Simulator. is a large map expansion add-on for Euro Truck Simulator 2. You will have to earn at least 100 thousand dollars before buying your first truck. Major UI changes (Main menu, Company Management screens, Dealerships, etc. Properly restore selected profile after using mod manager. Separated map_data.sii from game_data.sii, Look_presets_defaults[] in interior camera. Launchpad was redesigned in Update 1.39 Open Beta, 1.39 Increased number of supported vertex samplers to cover the worst case (fixed crash while riding the truck). Versions Alternatively, the trucker can skip parking with the price of forfeiting all parking experience points. As the games share 90%+ of the translated text, we are using the same translation project for both of them.. The engine state will be restored afterward. removed the limit on number of supported devices, remap ff effect strength from newtons to API values, base: fix boat mover, added probability (66088). Default air horn added to all trucks (attribute air_horn in sound accessory). The following is the version history of American Truck Simulator. GX11 support added while support of 9X GX cards terminated. Have a good drive! Release date Other Features Fixed spawn points position on Plasters & Sons and Walbert. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States. Fixed cargo model not being removed when the card was reset in trailer configurator. Fixed selected job not being reset when cargo market is regenerated after trailer configuration change. Lights ATS. A feature that has been unique in American Truck Simulator is that truckers have to choose where to unload the cargo they are hauling when they reach the destination depot. FEATURES: Trucks available: 5 - More then 100 kilometers of area covered on landscape. Versions Change the way how preselecting city and company work in job screens making it survive market changes. 1.38 Game survives if hired driver has invalid truck assigned (fixed mod-crash). Player is no longer able to relocate trailers they are currently using. Automatic transmission behavior improved. Released on Nov 12, 2020 alongside Colorado map expansion. You will then choose your difficulty level (The higher, the more realistic).Before you start your multi-million dollar logistics company, you will first have to complete quick jobs for other people. New scene preview tool (included in the editor). Improved external jobs support in game (direct control, freight market). Removed 'min activation speed' limitation form 'autopass gate' trigger. Fixed FPS drops when owned trailer was spawned far from the players truck. Our website is the best ATS mods source for the American truck simulator game. January 11, 2018 Register an account with us, and then ensure that you connect your Steam account, which has Euro Truck Simulator 2 or American Truck Simulator. Apply 2-phase job cancellation improvements for external contracts. Versions The Freightliner Cascadia® arrives as a free DLC add-on for every owner of American Truck Simulator. Change the way job cancellation works, any visual changes (respawn, time fast forward) should now be properly hidden by screen fade. For more experienced players that are seeking for challenges in a regular ats 2015 game we offer various mods that will fill your game with new enjoyable moments. Release date The DLC was released on November 7, 2018. Hope you like it..-----Wheels “Alcoa” for Euro Truck Simulator 2. 0118390 - Discovered dealership interface - click area we icons of brands with problem, 0111561 - Nevada - US 95 - Bushes above ground, 0119620 - New Mexico - I-40 - Remove grass, 0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking, 0115623 - Idaho - US 95 - Terrain appears too late 06, 0119022 - Oregon - I-84 - Sharp transition of textures, 0119618 - Arizona - US 191 - Missing map route markers, 0119372 - Missing view point icon in map help, 0119351 - Oregon - North of Ontario - I-84 - Grass on the road, 0115727 - Container Carrier - Misplaced ADR signs, 0115728 - Container Carrier - Black stripes, 0108155 - Utah - US 191 - AI not yielding, 0119203 - "Take job" button missing even though preselected, treat the empty user color slots as the default button color, set black color to paintjob channels which are not present in the preset, 0100972 - California - Sacramento - Lamp on garage spot, 0115477 - Sacramento - Mack trucks in ground, 0119403 - Idaho - Sandpoint - Sign in the wrong place, 0119240 - Oregon - Coos Bay - Invisible wall on road, 0119201 - Oregon - US 97 - Invisible wall on road, 0119390 - Utah - Cedar City - Sign under the ground, 0119331 - Utah - I-15 - Incorrect route shield, 0114387 - Kenworth W900 - Classic Stripes DLC - Infinity paintjob color on roof, 0116216 - scs_flatbed - Paintjob - Serenity, A new accessory item for all those who achieved their personal goal in the, Fixed vertical shift of blending notification (walking camera around truck), Food tank, fixed 53ft - incorrect side blinkers 0110590, Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs), FMOD implementation with all existing sounds and few improvements, AI movement and sound behavior improved (featuring FMOD), Walking camera in truck or trailer configuration screen (plus new garage scene), Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle), Color Feedback support for ASUS ROG Strix, Automatic eye-tracking pause while the game is paused/in UI, Ingame sounds completely reimplemented for FMOD, Engine power range data (instead of boost value), AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers), foodtank: added more food for transport - more foodtank cargo generally, fix - sound of blinker stick (qa 0112076), interior no sound syntax update (qa 0112812), don't play music in in-game hdls (qa 0112903), KW T680 slower start of turbo and changes in lower rpms, truck effects fast move cabin. Fixed delivery window being super long for cargo market jobs. DX11 support added while DX 9 and 10 support terminated. This mod contains discs, nuts, and hub caps Alcoa, Downloadable Content#American Truck Simulator DLC, List of Cities in American Truck Simulator, Wikipedia page for American Truck Simulator, https://truck-simulator.fandom.com/wiki/American_Truck_Simulator?oldid=88834. Fixed "g_cargo_load_require_engine_off" and "g_cargo_load_require_park_brake" not saving to config file. Trailer rear accessory names (new localization). 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A. More accurate height profiles - new steeper climbs and descends, Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass, Upgrade Shop and Truck Browser Search Tool, Truck repair/refuel performed by hired driver cost money, included in logs, Added informational dialog showing when game detects upgrade or downgrade, Added pounds + short tonnes as weight unit option, Add possibility to buy driver and co-driver plate in truck dealer, Online job offer: Replaced refresh button with browse jobs, Low air warning should only be active with running engine, Parking brake mechanical safeguard on low air added, Hired driver use same math for eco skill as player, Added selector modes to shift layout, correct detection of split shifts (advanced mode), Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated, Mod manager: Added possibility of setting profile by name and by user profile pointer, Mod manager: Added dlc dependency list to mod manifest, Prevent to AI trucks disappearing in players view, Changed map parameters (climate_profile, map_data), Moddable interior camera zoom parameters. CJK and IME support added to replace FXAA, License plate changes for AI (data-driven types, background texture data), Dashboard display UI elements (digital gauges, fuel consumption bar), fixed fleet manager map route display after filtering, fixed player's truck route display in truck manager map, on job screen cities are sorted by natural order with regard to localization and visualization options, dxgi: properly update the window styles for borderless windows, updated fleet manager view buttons, so they are highlighted initially (101280), added support for pausing tracking to the input device interface, added impulse used to toggle the tracking pause for eye tracker, implemented limited pausing support to tobii input device, base: added driver "Ricky S.", changed driver "Cupcake" name to "Cathy C.", fixed possible crash [missing vegetation], Build brings only preparing stuff for coming DLC. Assistance service parameters in economy data. Physically simulated truck and trailer coupling (option). Release date Changed placing detail vegetation on LOD geometry. This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. DVD, Steam Due to the number of changes, most mods will need some work to catch up! Fixed loading of the ZIP workshop packages. Linux: fixed a possible failure in a particular HW configuration. (speed, factor), 1 degree rotation on Ctrl + R, 90 degree rotation on Home, Refresh sign template and its model from content browser, Support for day/night effect switching and child hookups for lod_model_hookup_u, California - new crossroad between I5 and I8, Peterbilt 389: Fixed torque curve and prefered rpm. Trailers with state-specific legal restrictions are towed only to services in given states. More unit display options (volume, consumption). This adds trailers and other specialized attachments and accessories based around, mainly, the woodworking state territories. This mode pack has 5 air horns: - Arabia Horn - Quartet +1. Fixed possible crash in mods with hookup. Now I'm pretty sure the American Dream doesn't mention free stuff at any point, so this must be SCS exporting its strange European ideals: American Truck Simulator now has a … More realistic dimensions and the logic of how they work, Automatic transmission improved (shifting points, adaptive modes), Visual improvement - procedural ambient occlusion generation (SSAO), Navigation ETA to the next waypoint in route adviser and in world map, Fixed the retarder sound when the engine is off, AI - exclude the gear for trains and electric vehicles, 0121017 - Oregon - US 95 - Electricity poles above ground, 0119121 - Oregon - Burns - Disappearing car, 0119120 - Oregon - Burns - Disappearing objects, 0120047 - Oregon - Medford - Remove height ruler, just polishing UI map Oregon - near Klamath Fall 0118406, tobii: ensure that cached eye tracking presets are unloaded when we modify the files, 0116759 - New Mexico - US 84 - Columns above ground, 0114981 - California - near Redding - Hole in map, 0115567 - Oregon - I84 - Disappearing buildings, 0115566 - Oregon - Pendleton - Trees and shrubs on concrete, 0115565 - Oregon - Pendleton - Low quality cars, 0115564 - Oregon - Pendleton - Hole in map, 0115563 - Oregon - Pendleton - Sharp transition of texture, 0115562 - Oregon - Pendleton - Hole in map, 0115559 - Oregon - Pendleton - Sharp transition of texture, 0115557 - Oregon - Pendleton - Sign above ground, 0115556 - Oregon - Pendleton - Missing curbs, 0120719 - or_stripmall_08_small - Missing shadows, 0119194 - Nevada - Las Vegas - I-15 - Spelling error, 0120666 - Las Vegas - Truck Wash - No Collisions, 0120319 - Nevada - Las Vegas - Hole in map, 0120280 - Nevada - Near Las Vegas - background hill appear too late, 0120090 - Nevada - Las Vegas - Long city name sign, 0120082 - Nevada - Las Vegas - Missing traffic lights, 0119906 - Nevada - Las Vegas - Object on road and in building, 0120111 - Oregon - US 395 - Remove invisible walls, 0119137 - Oregon - SR 78 - Adjust collision wall, 0120953 - or_wooden_house_03 - Different lod shade, 0120760 - wa_stripmall2.pmd - Missing collision, 0120156 - Utah - I-15 - Too low placed wires, 0120632 - Utah - Logan - Disconnected wires, 0118355 - Nevada - Las Vegas - Missing roads in minimap, dlc_mack_anthem: - improved positional lights color on headlamps, 0113792 - Nevada - Winnemucca road 80 - badly connected fence/asphalt, 0111708 - Oregon - US95 - Disappearing hills, 0112105 - Washington - Spokane - Disappearing building, 0120584 - Washington - near Kennewick - Board, 0120582 - Washington - near Kennewick - Hole, 0120566 - Washington - near Kennewick - Gap, 0120547 - Washington - near Kennewick - Handrail, 0119297 - Washington - Port Angeles - Missing traffic lights, 0119300 - Washington - Port Angeles - Misplaced objects, 0119492 - Washington - Port Angeles - objects placed on prefab, 0120538 - Washington - near Kennewick - Hole, enlarged window to show last item (pedestrian check box), don't generate detail vegetation on LOD geometry, 0068503 - California - I-8 - Speed of the ramps, 0119287 - California - San Diego - Electricity pole on road, 0119811 - Oregon - Idaho - US 95 - Sharp transition 02, 0119812 - Oregon - Idaho - US 95 - Grass on road 01, 0119814 - Oregon - US 95 - Grass trough walls and road, 0119257 - Oregon - Ontario - Adjust collision walls, 0119930 - Washington - near Spokane - Tree on road, 0118484 - street_house4b.pmd - Visible LOD change, 0118441 - /model/sign/company_logos/sunshine_crops/entrance_sign.pmd - Dark logo, 0120249 - Oregon - I-84 - Billboard above ground, 0120242 - Oregon - I-84 - Sharp transition of textures, 0120243 - Oregon - I-84 - Road decal above ground, 0120247 - Oregon - I-84 - Sharp transition of textures, 0119924 - Washington - near Wenatchee - Tree on road, 0116236 - Washington - US 97 - Sharp transition of texture, 0116237 - Washington - near Wenatchee - Sharp transition of texture, 0116271 - Washington - near Wenatchee - Remove texture, 0116272 - Washington - near Wenatchee - Hole, 0116278 - Washington - near Wenatchee - Gap, 0116282 - Washington - Wenatchee - Decal above ground, 0119598 - wa_wenatchee_welcome.pmd - Missing collision, 0120132 - Washington - I-90 - Sign behind tree 01 & 02, 0119573 - Utah - Errors in Log - Obsolete traffic rule - private road. into service), Fixed possible incorrect gps waypoint after load, Disabled navigation penalties on passthrough gas station (0045508), California: north I-5 polish and optimization, Firetruck - fixed strobes not alternating, Fixed possible simultaneous activation of both blinkers by AI vehicles, Fixed incorrect detection of player approaching intersection, Fixed traffic rule application to player (sometimes incorrect speed limits), Editor will log errors to fix instead of crashing when one item belongs to two compounds as result of mixing different versions of sectors, Various map fixes (holes, signs, flying objects), Fixed rain streaks sometimes remaining after rain ends, Fixed parked car sometimes spawning in player after load, Various map fixes (signs, vegetation, incorrectly positioned objects), Various map fixes (signs, floating objects, holes in map), More fixes for parked car sometimes spawning in player after load, Fixed shoulder with computation in road shoulder check, Added concrete tubes cargo to the economy, Prevented AI vehicles changing lanes into merging lanes, Improved minimal distance check for road events, Increased base minimal distance between random events, Ability to control UI map alignment behavior (i.e. Torque converter simulation greatly improved. Fixed tollgate colliding with heavy cargo trailers. Arizona was released four months later as a free DLC, consisting of 15 cities. Fixed missing rain drops on glass after mode switch or focus loss. Versions Fixed company trailers sometimes floating in air, Fixed possible recalculation of economy routes after game load, Santa Fe crossing fixes (barriers going up too soon, AI vehicles blocking trains in some cases), Prevented gas station totems from showing on UI map, Fixed incorrect arrow sign in Alamogordo crossing, Disabled unnecessary collisions for road lines inserted as buildings, Fixed possible crash when taking jobs by double clicking in job selection screen, Fixed possible crash on truck configuration screen if accessory data are missing, More fixes of possible crash when taking jobs by double clicking in job selection screen, Increased random event probability back to 1.29.0.125 level. Fixed trailer perform the drop to the ground while its spawn. New engine data: resistance_torque (measured at 2000rpm). Base game Game Features A great start, but American Truck Simulator will really begin to take shape when more states and trucks are added. 1.34.0.4 - 1.34.0.5, 1.33 1.36.0.152 - 1.36.1.0 - 1.36.1.3 - 1.36.1.15 - 1.36.1.18 - 1.36.1.30 - 1.36.1.34 - 1.36.1.40 - 1.36.1.41. Fixed game sounds being played when the assistant window is open.
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